Revenge of the Sith – Creativity and Structure
By Kal Bishop

The common belief is that lack of structure and randomness
enhances creative output, whereas in truth, creativity is enhanced
when it is organised, systematic and based on highly structured processes.
This article will use Episode III of the Star Wars
trilogy – Revenge of the Sith – to demonstrate that point.
First, some basic concepts.
a) We can measure creativity by observing the number
of ideas produced, their novelty and diversity and the frequency of
production. This allows us to gauge which of the two methods indicated
above, produces more output.
Using it, we can say for example, whether a structured
approach with incremental deadlines and goals yields more of a screenplay
than a “do your best approach.”
Graham Green, the famous English writer, insisted
that his success was due to writing, without fail, 500 words a day.
Similar examples of incremental goal setting, the
experience of people who regularly have to generate ideas (e.g. creatives
in advertising) and experimentation reveal that incremental deadlines
do indeed help us complete that screenplay much faster.
b) Creative output versus applied creative output.
Creative output is enhanced to some degree by unstructured and random
thinking. This is the essence of lateral thinking, where ideas are
generated for
i) the sake of generating them,
ii) without direction,
iii) without evaluation,
iv) using random stimuli to open up pathways and
so forth.
However, applied creativity results from
i) the use of frameworks that relate to the problem
and
ii) critical thinking – reducing the idea pool to
feasible ideas.
In effect there are three stages, first creative thinking
which is a combination of lateral and logical idea generation and
second, critical thinking.
c) Structures and formal processes trigger a problem
finding and resolving attitude and induce the goal state. This establishes
boundaries, consistency, focuses creative energy and is a major source
of motivation. It is commonly noted that people seem to be creative
when constrained to some degree.
d) Prolific output. Structures such as incremental
goals force output and lead to prolific production, which increases
the likelihood of quality. It can be declared with great certainty
that quality positively correlates with quantity. The single best
creative product appears at that point in the career when the creator
is being most prolific.
e) Incubation. Incremental goals can be short and
longer term. Short-term goals increase output. Longer terms goals
allow problems to incubate at various cognitive levels and lead to
richer insights.
With the above in mind then, how did George Lucas
go about writing the screenplay for Revenge of the Sith? He didn’t
just sit there and hope for the muse to strike. He had a deadline,
a budget was involved and distributors and marketers had expectations.
So he used structure.
As screenwriters know, the modern screenplay has evolved
from three and four act structure. The modern dividers are known as
plot points 1 and 2 and the midpoint, which break up the screenplay
into four thirty page parts.
By page 30 George knew that he had to set up the characters
and Anakin had to set off on a journey, triggered by a set of events.
A cataclysmic event had to take place around page 60, which sparks
the meat of the Ordeal and significant change and by page 90, the
scene is set for the final confrontation between the Jedi and the
Dark Side. In effect, each section is reduced to a set of problem
finding and solving exercises.
Going even further, classical story structure (on
which the original Star Wars is based) breaks a film into 19 parts
and many of today’s successful movies are framed around it.
The parts are: Ordinary World, the Call, Refusal,
Supernatural Aid, First Threshold, Belly of the Whale, Trials, Meeting
the Goddess, Woman as Temptress, Atonement, Apotheosis, Boon, Refusal
of Return, Magic Flight, Rescue from Within, Crossing the Threshold,
Return, Master of Two Worlds, Freedom to Live (Campbell, 1968).
Thus, even four acts are too random. Screenwriters
need a structure of 19 distinct stages of problem identification and
idea generation to maximise their creativity in terms of speed and
output.
The above 19 stage structure can legitimately be expanded
to around 40 stages and there are theories that allow for as many
as 240 micro stages.
In conclusion, creativity can be measured by the frequency,
speed, novelty, diversity, amount and applicability of output.
Significant research and practical experience indicate
that organised, systematic and highly structured processes increase
creativity, so if you want to help George write Star Wars Episode
VII, don’t take a random and structure free approach (commonly known
as waiting for inspiration) – use the appropriate structures and get
on with it.
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These and other topics are covered in depth in the
MBA dissertation on Managing Creativity & Innovation, which can be
purchased at http://www.managing-creativity.com
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You are free to reproduce this article as long
as the author's name, web address and link to MBA dissertation is
retained.
Kal Bishop MBA
Kal is a management consultant based in London, UK. He has consulted
in the visual media and software industries and for clients such as
Toshiba and Transport for London. He has led improv, creativity and
innovation workshops, exhibited artwork in San Francisco, Los Angeles
and London and written a number of screenplays. He is a passionate
traveller.

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